Massivity: The Two Big Social Flaws of Guild Wars 2

May 10, 2018

What’s creating a lonely feeling in this crowded MMORPG? There’s something off about Guild War 2’s approach to socialization. You might remember that I’d worried about the strength of its community back in August. While it’s since proven itself to be an outstanding MMORPG in most respects, it’s bad news for a game that seems […]

Read More

Five Reasons Why Guild Wars 2 Will be Better Than Star Wars: The Old Republic

April 29, 2018

ArenaNet’s advantages over BioWare should make it easier for fans to love and stick with. You can already see the signs of dissention in Guild Wars 2’s official forums. One player complains that Guild Wars 2’s combat isn’t anywhere near as action-based as TERA’s (and therefore it sucks), another person says leveling feels too much […]

Read More

The Viking Renaissance

April 13, 2018

Few historical settings seem so appropriate for videogames as Viking-age Scandinavia. Even if you disregard its grim mythology and sagas stuffed with stoic comitati, it’s hard to dismiss the entertainment potential offered by a society that produced kings with names like Eric Bloodaxe. And yet, until Skyrim, videogame developers have done exactly that for the […]

Read More

Zug Zug and WAAAGH!: PC Gaming’s Best Orcs

March 12, 2018

From Tolkien to Thrall, we take a look at the best orcs around. ME ORC, ME ANGRY! J.R.R. Tolkien may have given us the idea of the modern orc, but it was gaming that raised them to maturity, turned them into recognizable pop culture icons, and, at times, instilled them with a sense of humanity […]

Read More

WildStar and the Search for a Better Endgame

March 3, 2018

WildStar’s executive producer hints at an endgame that’s just as fun for solo players. Jeremy Gaffney, executive producer for the upcoming MMORPG WildStar, has had enough of traditional MMO endgames. His frustration is such that he’s even taken to distancing himself from the name, preferring to call the concept the “elder game” in his discussions […]

Read More

World of Warcraft and the Case Against Open Tagging

February 20, 2018

WoW’s Lead Content Designer explains why WoW isn’t jumping on the bandwagon. Oondasta will be a mighty challenge in WoW’s Patch 5.2. Last year saw the rise of several innovative features in MMORPGs, but few held as much promise for future games as open tagging, which is perhaps best described as the chance for every […]

Read More

Massivity: Final Fantasy XIV and The Double-Edged Sword of MMORPG Revamps

February 4, 2018

Can a rebirth save an online game that’s blown its first chance? You have to hand it to Square Enix CEO Yoichi Wada: it took some guts to admit that Final Fantasy XIV had “greatly damaged” the storied franchise. The questing and crafting systems were the stereotypical MMO grind reduced to its quintessence; the UI […]

Read More